M2 - Media and Markets
M2 Research
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M2: The State of Game Development

For more information please contact: info@m2research.com

M2 Custom Research

M2 Research provides research, forecasts and market analysis on a number of areas including:
  • Hardware platforms
  • Game Development and Tools
  • Emerging Technology Trends
  • Consumer Demographics

M2: Gamification Report

M2 Research Gamification Report: Market Update, Consumer and Enterprise Market Trends provides a detailed snapshot at current state of the market.

Gamification is growing up from a hype into a significant business opportunity for gamification platform providers. M2 Research forecasts the market to reach $242 million by the end of 2012 and climb to $2.8 billion by 2016. Enterprise gamification is quickly gaining share of the overall gamification market and is set to capture 38% of gamification revenue in 2012. In 2013, enterprise gamification will exceed consumer gamification revenue.

M2: Kids and Games Report

M2 has released it first report series, Kids and Games: What Boys and Girls are Playing Today.

Kids and Games: What Boys and Girls are Playing Today is the first report of its kind to address the market for children’s gaming, with direct survey data collected from the difficult to reach, 8-15 year olds.

The report breaks out results by gender and age with results from younger kids ages 8-11 and teens ages 12-15 with survey results reflecting current trends and the past five years.