M2 Research

The State of Game Development

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M2 Custom Research


M2 Research provides research, forecasts and market analysis on a number of areas including:
  • Hardware platforms
  • Game Development and Tools
  • Emerging Technology Trends
  • Consumer Demographics

Gamification

M2 Research's Gamification in 2012: Market Update, Consumer and Enterprise Market Trends provides a detailed snapshot at current state of the market.

Gamification is growing up from a hype into a significant business opportunity for gamification platform providers. M2 Research forecasts the market to reach $242 million by the end of 2012 and climb to $2.8 billion by 2016. Enterprise gamification is quickly gaining share of the overall gamification market and is set to capture 38% of gamification revenue in 2012. In 2013, enterprise gamification will exceed consumer gamification revenue.

M2 Published Reports

M2 has released it first report series, Kids and Games: What Boys and Girls are Playing Today.

Kids and Games: What Boys and Girls are Playing Today is the first report of its kind to address the market for children’s gaming, with direct survey data collected from the difficult to reach, 8-15 year olds.

The report breaks out results by gender and age with results from younger kids ages 8-11 and teens ages 12-15 with survey results reflecting current trends and the past five years.
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"Wanda has been an advisor to Southpaw Technology since the very beginning. I've often turned to M2 Advisory Group to provide insight into changing trends and important developments in the 3D technology space. Wanda is extremely well connected and has on numerous occasions made introductions that have led to fantastic business relationships. I would highly recommend Wanda and her team to any company looking to get the true inside scoop of what's really going on in this fast paced industry"