The iPad Summit brings iPad opportunities into focus with exclusive market research, business strategies and insights from companies in the trenches. The Summit will include prime examples of what's working and why, who are iPad owners and what they are doing with the device.

iPad Summit is designed to kickstart on your iPad strategy so you can make the right decisions based upon the most currently available data. Industry leaders will share their stories making you fully informed. Don't be left behind. Map out your strategy now.
Global Games: How international markets are playing a leading role

From the massive popularity of casual games in Asia, to leading innovations in development from the U.K. and India, and financing partnerships across Europe, global players are having a tremendous impact on the games industry.

From the development and creative side, to the growing opportunities in new markets across the world, leading players from international markets come together to share ideas on growing opportunities in global games.

Speakers: Dale Strang, Daniel Kim, Sean Malatesta, Wanda Meloni
LOGIN Conference is the conference for leaders and innovators of the online game industry. This annual conference brings together industry leaders to discuss, collaborate, and share advancements about technology, design, business, community and legal areas of online game development.
Are Women the New Hardcore Gamers?

The explosion of social/casual games has led to more women gamers than ever, especially on platforms like Facebook, iPhone and the web. Spending massive amounts of both time and money this is an audience that is creating major changes industry wide and impacting the way games are designed and delivered. Presented in conjunction with IGDA Women in Games, this session will explore the driving questions every developer small and large is asking about designing in the social/casual space for a heavily female audience. Broken into three key topics we will discuss the impact a heavily female audience plays on the design process for social/casual games, the impact this is having on the traditional console industry and whether the lines will blur or stiffen between these games, and we will conclude with a discussion of what impact this shift is having on female game creators.

Speakers: Wanda Meloni (M2 Research), Jessica Tams (Casual Games Association), Morgan Romine (), Amy Jo Kim (Shufflebrain) and Shanna Tellerman (Wild Pockets)

GameOn Finance

M2 Research is on the Advisory Board for GameOn Finanance

GameON: Finance offers great networking opportunities, exceptional value and unmatched industry insight into the world of video game financing and investment. Industry experts will explore strategies surrounding funding opportunities
including venture capital, angel investment,
project financing, public and private equity.